Post by SENA PARK on Apr 13, 2014 17:51:25 GMT -7
STRENGTH ●●●○○
Sena's strength is something peculiar for a typical teenage Human girl. The intensity of her bitch slap is enough for jaws to be dislocated. (Well yeah, you get what I mean, right?) Though she couldn't tap the perk of her strength because of her current physical condition.
SPEED ●●●○○
Another physical aspect of hers that is not-so-human is the speed. She is fast enough to runaway in case of danger, and fast enough to make her face bleed profusely when her face collides with concrete.
PERCEPTION ●○○○○
Sena somehow developed to be sensitive with things around her. She could see or detect spirits and demons, and could analyze events as it happen, guessing what would happen next or what she should to correctly ---- at success rate of 25% at the moment.
STAMINA ●○○○○
Even though fighting head on is not her favorite, Sena -- by sheer luck perhaps --- manages to last in a fight and even survive hard attacks and damages. Well, maybe the training came from falling down the stairs every day at Sarayashiki? No one knows.
CONTROL ○○○○○
Sena has four massives of energy. Her plain reiki --- that is when no techniques are involved --- can be described as a light that matches the color of her hair. Oddly, her reiki has a scent which resembles to the sweet scent of jasmin. Using her reiki gives her a warm sensation on her body and releases the scent of jasmin, but draining herself would be painful.
POWER CEILING / BABY NEGATRON (OUTCAST)
This ability set enables the user to deny certain aspects occuring or present in reality. The scope of this ability varies from powers or effects, tangible things, layers, energies, etc. This power is embodied by the techniques mentioned below.
Her power ceiling allows her to negate abilities one rank higher than hers (i.e., if she is D-Class, she can negate up to C-Class abilities and techs).
FIGHTING STYLE
Sena is not much of an expert to any form of martial arts or combat. In fist-fights, she is much more of a "whatever, as long as I survive". Bare hand combat is not her favorite, but she can bear it. Though, she really prefers fighting with a dual-wield weapon, preferably a pair of chakrams or swords, the skill in handling such was taught to her by her grandfather since she was five. Though, she can still use conventional or unconventional dual weapons, from dual swords to two thick books, from two handbags to a pair of cellular phones (mind you, not Nokia 3310). She is not well-versed in long-range weapons and attacks because her sense of proximity is being hindered at the moment by her Spinocerebellar ataxia.
TECHNIQUES
Cleanse
When this technique is activated, all other active / in use techniques as well as effects of these techniques that is within the range of ___ feet (Please see power ceilings. Range increases as her class increases) above, below, and around Sena, will be negated. In addition, the negated tech’s cooldown will take effect, or in case of absence of a specified cooldown time, the affected players need to wait for _____ posts (Please see power ceilings) before using the same tech again. Take note that it only negates / stops tech and effects that are active or in use during the time Cleanse is played.
When Cleanse is to be used, Sena channels her reiki to her hand. When her hand emits a white glow, Sena must touch the ground or any surface, releasing her reiki. Light will then travel to the range of the technique, as if "cleansing the land or area".
*At B-Rank, Sena can now choose Cleanse as AoE or single. If single, same rules apply (an effort of energy is needed to use the technique), however touching the person or anything that is connected to the person (i.e., the sword the "victim" holds, the clothes he wears, etc) is needed for Cleanse to take effect. Cooldown: 3 posts.
Power Ceiling:
D-Class Cleanse - The technique requires an Effort amount of energy, plus additional energy consumption equal to the technique(s) negated. A maximum range of 10 meters, and those affected will be unable to reuse the technique negated for 2 posts. The technique travels at the same rate as a bullet fired from a gun, however, it has a cooldown of 5 posts before it can be used again. It cannot be used in succession more than 2 times.
C-Class Cleanse - The technique requires an Effort amount of energy, plus additional energy consumption equal to the technique(s) negated. A maximum range of 20 meters, and those affected will be unable to reuse the technique negated for 3 posts. The technique travels at the same rate as a bullet fired from a gun, however, it has a cooldown of 5 posts before it can be used again. It cannot be used in succession more than 2 times.
B-Class Cleanse - The technique requires an Effort amount of energy, plus additional energy consumption equal to the technique(s) negated. A maximum range of 30 meters, and those affected will be unable to reuse the technique negated for 4 posts. The technique travels at the rate faster than a bullet fired from a gun. It has a cooldown of 5 posts before it can be used again. It cannot be used in succession more than 2 times.
Scathe
This ability somewhat negates the existence of a surface or layer. Upon touching, Sena could scratch off nice and clean any surface. For example, a touch on a tree or wood would scrape off the bark, revealing the phloem. If the skin is touched, the the first layer of the epidermis would be affected. This could lead to pain and bleeding. If the first layer of epidermis is touched, the second layer is exposed. If, example, a sword, which doesn't have a concrete layering blah blah, a layer would be scraped off, thinning it. So, I think you get the point already. If the target is thin or one-layered, that would be removed from existence.
She could scratch off a minimum of 2 inches of length and 2 inches of width of a layer with Casual amount of energy. As the length and width increases, so does the amount of energy used. Maximum dimension of layer scraped is defined by the power ceiling, so does the amount of energy used.
When Scathe is to be used, Sena channels her reiki to her hand and it emits a reddish glow. The scathing occurs upon the hand's contact.
Power ceiling:
C-Class Scathe: The technique can only used twice before requiring a 2 post cooldown. The most that can be removed is a 6x6 inch layer at the cost of an effort. Can't remove layers of anything above Sena's current power, which would be anything above steel. It has no effect on intangibles.
B-Class Scathe: The technique can only used twice before requiring a 2 post cooldown. The most that can be removed is a 12x12 inch layer at the cost of an effort. Can't remove layers of anything above Sena's current power, which would be anything above steel. It has no effect on intangibles.
Trap
Nota bene: Power ceilings included in the description. Copy-pasta, lazy person.
This technique enables Sena to temporarily negate the existence of spiritual energies present in her enemies, stopping them from casting any technique or abilities for three posts. Range: AoE, 35m, half-dome (where Sena is facing). This costs and Effort for each enemy within range of her choice, and has a four post cool-down. Can only be used twice in a thread, and increase by one each class-up. Those of an Equal/Higher class can pay an equal cost (an Effort) to nullify and exit this technique, which is instant. Those of a lower class must pay double (two Efforts) to nullify and exit this technique, which is instant.
Negation Balls
Nota bene: Power ceilings included in the description. Copy-pasta, lazy person.
Focusing her reiki, Sena can create balls (currently up to ten increasing by five each class-up; dark violet to black in color) where she can decide whether to throw them at her enemy or keep them floating in guard around her. The balls are empowered to make anything in existence to vanish and not capable of returning to reality if they equate to the equivalent energy worth of what they come into contact with, combining them making for a more harsh result. A single ball costs an Effort. Explosion takes effect when the ball(s) detonate(s) upon impact with non-costing objects, including PC's (exempt Sena, who can handle them freely without ill-effect). It should be noted that if coming into contact with something with a lower cost, the explosion will take place after erasing the technique so that it can't hinder the explosion (which is considerably instant), but the effects will be dampened depending on the difference
These move at speeds equivalent to Sena's Speed stat when floating around her and thrown. The strength of the explosion is also equivalent to the amount of her STR in concussive force --- can break bones and cause internal hemorrhaging for PCs within five (5) feet of the ball upon explosion, uprooting small trees, destroying concrete/stone, and if combined metals among other more durable constructs.